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Projection
Brush
is a remarkably simple, yet
extremely powerful tool which allows Blacksmith3D-Paint to be as
powerful as any 2D painting application that you may possess. It
allows you to take a snapshot of the current viewport, load it into a
2d paint application, paint whatever you wish, then bring the results
back into Blacksmith3D-Paint.
Resolution
increasing this
parameter beyond 100% allows you to export a higher resolution
snapshot of the viewport, which reduces the possibility of resolution
loss when transferring to and from the 2D paint application of your
choice.
Take Snapshot
exports the contents of the current
viewport to a file that can be quickly dropped into a 2D paint
application for further editing. After clicking this button you will
be prompted to save a PNG file. A corresponding .info
file will be created along side of it containing the viewport
information in case you change the viewport (e.g. Rotate, Zoom, etc.)
 Left:
Take Snapshot, Middle: Paint on separate layer in 2D application,
Right: Save edited layer only and reload
You can utilize any number of
techniques for making the edits. If you are simply painting features
on top of the current textures, then we recommenced that you create
another layer in the 2D paint application, paint on it, and then hide
the base layer before re-saving the snapshot file. In that way, only
the new details that you painted will be present, which will help
guard against resolution loss.
If
you plan on smudging, blurring or otherwise manipulating the textures
that are already present, then you will want to edit the base layer,
or save the file with all layers visible.

Left: Take Snapshot, Middle: Paint on base layer in 2D application, Right: Save whole image and reload
Reload Snapshot
imports the edited image file as a brush image, restores the
viewport to it's original orientation (in case you rotated, zoomed or
otherwise changed the view) and makes everything ready to go. We
stopped one step short of actually applying the updated texture here
since there will be many special cases in which you will want to
selectively apply the paint. So, with that being said, simply paint
the changes directly in the viewport, so you can be sure to avoid
areas with a sharp drop-off that will cause the projected texture to
“stretch” across the sides.
It's in the Details
After reloading the snapshot, you can paint the changes back onto
the model as mentioned. However, you are also free to use another
paint brush to apply the changes (e.g Shape Brush)
or any brush that utilizes the Brush Image,
since that's all it is The viewport snapshot was reloaded as a brush
image.
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Blacksmith3D-Website - Copyright © 2010 Blacksmith3D, All Rights Reserved.
All images (except for 3rd party logos or otherwise noted) are subject to Copyright © and are the property of Blacksmith3D, including all free textures. Textures may be used in commercial or personal projects, but cannot be redistributed as a part of another texture collection, etc.
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