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Basic Morphing Tutorial
The purporse of this tutorial is to demonstrate workflow of the morphing process. In Blacksmith3D-Suite, all selections are
currently vertex based. A polygon is said to be selected if all of it's attached vertices are selected as well.
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Basic Tutorials
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Step 1. Press the left arrow key to view the character from the left side
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Step 2. Choose the lasso selection tool, set the culling to none and set Hardness to 100%.
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Step 3. Trace a line around the nose.
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Step 4. Press the S key several times to soften the selection.
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Step 5. Click on the Deform tab then select the Move In Plane deformer.
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Step 6. Click on the viewport and drag the mouse to the right.
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Step 7. Select the Rotate deformer, click on the center of rotation and drag the mouse down.
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Step 8. Repeat the procedure for the chin and forehead.
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Step 9. Press the down arrow key to view from the front, choose the selection brush, select the top of the ear and soften the selection with the S key.
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Step 10. In the tool window, locate the Symmetry panel and select Deform Symmetrically. This option will only appear if your current tool is a deformer. Using a the Move in Plane and Rotate deformers, reshape the right ear as shown here.
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Step 11. Press the left arrow key to view from the left, choose the Push / Pinchdeformer,
make sure only Horizontal and NOT Vertical is selected.
Click on the centre of the ear and move the mouse down.
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Step 12. Repeat the procedure of selecting and deforming your get the desired look.
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Step 13. For a more realistic effect, once the general shape of the head has been achieved,
turn off the Deform Symmetrically option and give the character a unique, asymmetric look.
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