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Basic Tutorials
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Basic Morphing Tutorial

    The purpose of this tutorial is to demonstrate workflow of the morphing process as a series of selections and deformations. Notice how the soft selections allow us to easily create smooth, organic morphs on high resolution objects.

Setting up
  • Load the object
  • View it from the left (left arrow key)
Set Culling Options
  • In the culling panel, select None
  • This will allow our selection tools to go through the object.
Selecting the nose
  • Using the selection tool of your choice, select the nose.
  • Use the S hotkey to soften the selection a few times.
  • Please refer to the basic selections tutorial for more details.
Deforming the nose
  • Click on the Morph tab
  • Choose the Move deformer
  • Click in the viewport and drag the cursor to the right
Note...
  • You may be prompted to choose a current morph target.
  • In the Manager window, in the Morphs section, choose Default Morph.
  • Please note the red box next to the morph's name. This indicates that it is the current morph, and any deformation will act upon it.
Deforming the nose (continued...)
  • Choose the Rotate deformer
  • Set the direction to Tilt
  • Click on the center of rotation in the viewport and drag the cursor to the right.

Deforming chin and forehead.
  • Repeat the same basic procedure to deform the chin and forehead.
  • Feel free to exaggerate features to make this guy really scary.
Deforming the ears
  • Now let use do a symmetric deformation of the ears.
  • Press the UP hotkey to view the object from the front.
  • Select the ears and use the S key to soften the selection.
  • Using the Move deformer, stretch the ears up and out.
  • In addition, use the Rotate deformer to curl them down a bit
Making pointy ears.
  • Press the LEFT hotkey to view the model from the left again
  • Choose the Scale deformer
  • Uncheck the Vert and Depth parameters in the tool window.
  • Click on the tip of the ear and drag the cursor to pinch the ears

Deforming the rest of the head
  • Using the basic procedure described above, deform the rest of the head as desired

Creating an asymmetrical look
  • Now that we created a perfectly symmetrical morph, let's make it look more realistic by roughing it up a bit.
  • Uncheck the Use Symmetry option.
  • Create some asymmetrical deformations. A crooked nose, chin and a lopsided skull should do the trick.





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