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These tutorials are under construction and may be incomplete or contain errors. If you notice any errors (e.g. spelling, grammar, factual, etc.), please contact us and we'll fix them ASAP.

Using the Morph Manager

If you intend on making a single morph target for an object, you may not need to ever look at the morph manager. However, if you would like to create several morphs which work together, then getting familiar with the Morph Manager is essential.

By default, the Mix Morphs option is enabled. This means that you can have multiple morphs being used together with variable strengths. Depending on the nature of each morph, they may or may not blend nicely together.

In this tutorial, we will create a few different morphs and manipulate them in the morph manager. Emphasis will not be placed on the actual morph creation. For information on basic morph creation please read this tutorial first.

Intermediate Tutorials

Step 1. Using our default guy, let's make a simple nose morph.

Step 2. Now, let's take a look in the Morph Manager. Click on the Manager tab, then click on the + sign next to Morph Targets. See the red square next to Default Morph, well that means that is our current morph target.

Step 3. Now, let's rename the default morph to Big Nose. Click on the morph so it becomes highlighted, then right click (CTRL-Click on the Mac) and select Rename.

Please note that if you are using a drawing tablet, a one button mouse, or for any reason that makes right clicking difficult, you can access the same menu from the Morph menu in the title bar.

Step 4. Enter in the name Big Nose and click OK.

Step 5. To keep things organized, let's make a custom group for our new morphs. Select Create New Group from the Morph menu, then right click on the newly created morph and rename it to My Group.

Step 6. Drag and drop the Big Nose morph into the new group.

Step 7. Now, let's create a new morph for the ears. In the Morph menu, click on Create New Morph then rename it Pointy Ears.

Step 8. Making sure that Pointy Ears is our current morph, derform the ears. Please see the basic morphing tutorial for the general procedure.

 

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