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Under construction... Please contact us to report errors, suggestions, etc.

This tutorial requires you to be using Blacksmith3D-Suite (or Morph) 3.0.3 or greater. If you are using a previous version, please download and install the latest update.

Using the Morph Manager

If you intend on making a single morph target for an object, you may not need to ever look at the morph manager. However, if you would like to create several morphs which work together, then getting familiar with the Morph Manager is essential.

Update... since the making of this tutorial, The Morphs section of the manager has been placed outside the Objects section, as morphs can now be spanned across multiple objects.

In this tutorial, we will create a few different morphs and manipulate them in the morph manager. Emphasis will not be placed on the actual morph creation. For information on basic morph creation please read this tutorial first.

Intermediate Tutorials

Step 1. Using our default guy, let's make a simple nose morph. Please see the basic morphing tutorial for the general procedure.

Step 2. Now, let's take a look in the Morph Manager. Click on the Manager tab, then click on the + sign next to Morph Targets. See the red square next to Default Morph, well that means that is our current morph target.

Step 3. Now, let's rename the default morph to Big Nose. Click on the morph so it becomes highlighted, then right click (CTRL-Click on the Mac) and select Rename.

Please note that if you are using a drawing tablet, a one button mouse, or for any reason that makes right clicking difficult, you can access the same menu from the Morph menu in the title bar.

Step 4. Enter in the name Big Nose and click OK.

Step 5. To keep things organized, let's make a custom group for our new morphs. Select Create New Group from the Morph menu, then right click on the newly created morph and rename it to My Group.

Step 6. Drag and drop the Big Nose morph into the new group.

Step 7. Now, let's create a new morph for the ears. In the Morph menu, click on Create New Morph then rename it Pointy Ears.

Step 8. Making sure that Pointy Ears is our current morph, derform the ears. Please see the basic morphing tutorial for the general procedure.

Step 9. Let's experiment with the Morph Strength values. Set the strength of the Big Nose morph to 50% and the strength of the Pointy Ears to 200%.

Step 10. Now let's see what happens when we un-check the Mix Morphs option. Un-check the Mix Morphs option, and then click on each of our two morphs. Notice how only the current morph deforms the object at 100% strength. This option allows you to quickly observe the effect of a single morph without having to reset all of the strength values.

Re-check the Mix Morphs option.

Step 11. Re-check the Mix Morphs option. Then click on Spawn Morph from the Morph Menu. Notice at the very bottom of the morph list there is a new morph called Spawned Morph. Drag and drop it into the My Group group. It's strength is set to 0% by default to prevent a doubling effect that would result by combining the existing morphs and the newly spawned morph. Un-check the Mix Morphs option again, and click on the Spawned Morph to make it the current morph. Notice how it contains both the nose and ear deformations, with the relative strengths of 50% and 200%.

Step 12. Now, let's practice deleting multiple morphs. Click on the Beastie morph, then hold the ALT/Option key and click on the Orc morph. Right click (or CTRL-Click for Macintosh users) and click on Delete.

Step 13. Now let's duplicate a few morphs. Click on the Demon morph, hold the Shift key and then click on the Rabbit morph. Notice how all of the items inbetween become selected as well. Right click (or CTRL-Click) on one of the selected morphs and click on Duplicate Morph.

More to come...


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