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Using the Morph Manager
If you intend on making a single morph target for an object, you may not need
to ever look at the morph manager. However, if you would like to create several
morphs which work together, then getting familiar with the Morph Manager
is essential.
Update... since the making of this tutorial, The Morphs section of the manager has been
placed outside the Objects section, as morphs can now be spanned across multiple objects.
In this tutorial, we will create a few different morphs and manipulate them in the
morph manager. Emphasis will not be placed on the actual morph creation. For information
on basic morph creation please read this tutorial first.
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Intermediate Tutorials
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Step 1. Using our default guy, let's make a simple nose morph. Please see the
basic morphing tutorial for the general procedure.
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Step 2. Now, let's take a look in the Morph Manager. Click on
the Manager tab, then click on the + sign next to Morph Targets.
See the red square next to Default Morph, well that means that is our current
morph target.
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Step 3. Now, let's rename the default morph to Big Nose. Click on
the morph so it becomes highlighted, then right click (CTRL-Click on the Mac)
and select Rename.
Please note that if you are using a drawing tablet, a one button mouse, or
for any reason that makes right clicking difficult,
you can access the same menu from the Morph menu in the title bar.
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Step 4. Enter in the name Big Nose and click OK.
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Step 5. To keep things organized, let's make a custom group for our new morphs.
Select Create New Group from the Morph menu, then right click on
the newly created morph and rename it to My Group.
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Step 6. Drag and drop the Big Nose morph into the new group.
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Step 7. Now, let's create a new morph for the ears. In the Morph
menu, click on Create New Morph then rename it Pointy Ears.
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Step 8. Making sure that Pointy Ears is our current morph,
derform the ears. Please see the basic morphing
tutorial for the general procedure.
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Step 9. Let's experiment with the Morph Strength values. Set the strength of the Big Nose
morph to 50% and the strength of the Pointy Ears to 200%.
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Step 10. Now let's see what happens when we un-check the Mix Morphs option.
Un-check the Mix Morphs option, and then click on each of our two morphs.
Notice how only the current morph deforms the object at 100% strength.
This option allows you to quickly observe the effect of a single morph
without having to reset all of the strength values.
Re-check the Mix Morphs option.
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Step 11. Re-check the Mix Morphs option. Then click on Spawn Morph
from the Morph Menu. Notice at the very bottom of the morph list there is a new
morph called Spawned Morph. Drag and drop it into the My Group group. It's strength
is set to 0% by default to prevent a doubling effect that would result by combining the existing
morphs and the newly spawned morph. Un-check the Mix Morphs option again, and click on the Spawned Morph
to make it the current morph. Notice how it contains both the nose and ear deformations, with the relative
strengths of 50% and 200%.
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Step 12. Now, let's practice deleting multiple morphs. Click on
the Beastie morph, then hold the ALT/Option key and click on the Orc morph. Right click
(or CTRL-Click for Macintosh users) and click on Delete.
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Step 13. Now let's duplicate a few morphs. Click on the Demon morph, hold the Shift key
and then click on the Rabbit morph. Notice how all of the items inbetween become selected as well.
Right click (or CTRL-Click) on one of the selected morphs and click on Duplicate Morph.
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More to come...
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